I like it. but what about this change, each nomadic settler acts as a cityworker and you can stack them for increased production. that would make it easier since a settler with 3 population points would be confusing. Instead, just have 3 settlers walking together, producing together and feeding eachother. Then you just cap the number of nomadic settlers you can have in one square. If there are 4 nomadic settlers in an area and they reach the max food no new settler is made until the group splits. nomads wont grow over a certain point.
historially the mongols were nomads and they wooped sedentary far more advanced civilizations' butts bigtime.
I assume nomads wouldnt need to support their units since they are hunter/gatherers...
this would be good for the warmongers as they could stay nomadic in nomansland a long time and then suddenly explode and conquer enemy cities with their vast, but horse-smelling troops
How would that be handled? if a nomadic civ took over a city would they automatically become sedentary or would they be forced to raze the city? I dont like any of those options
a nomad on a banana should gain free techs and units every turn
historially the mongols were nomads and they wooped sedentary far more advanced civilizations' butts bigtime.
I assume nomads wouldnt need to support their units since they are hunter/gatherers...
this would be good for the warmongers as they could stay nomadic in nomansland a long time and then suddenly explode and conquer enemy cities with their vast, but horse-smelling troops
How would that be handled? if a nomadic civ took over a city would they automatically become sedentary or would they be forced to raze the city? I dont like any of those options
a nomad on a banana should gain free techs and units every turn
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